Kestellar
Problems that have been fixed from the critical section.
- Fix bugs: Ensure that all choices and events take the player to the correct locations, addressing various collision and graphical issues, and fixing any sequence errors.
- Enable pausing: Allow the player to pause after receiving the transmission call and while on Vasid.
- Correct GEOS functionality: Improve the GEOS interactive map by correctly displaying the B button direction and allowing the player to back out of travel to a planet.
- Improve asteroid encounters: Increase the durability of big asteroids (requiring 2 or 3 hits to destroy) and increase damage inflicted (2 hearts per hit).
- Dialogue adjustments: Prevent dialogue from being cut off by adjusting text box dimensions or text layout.
- Fix boss fight environment: Change the boss fight background from Vasid background to a more appropriate setting, and prevent the player from walking through the boss room walls.
- No more placeholder rooms, all rooms now have correct map.
TO DO:
Figure out how to make slime disappear after defeat.
Add one more space battle.
Add more guides.
Add magic system.
Status | In development |
Platforms | HTML5 |
Author | notkxi |
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