Problems that have been fixed from the critical section. 

  • Fix bugs: Ensure that all choices and events take the player to the correct locations, addressing various collision and graphical issues, and fixing any sequence errors.
  • Enable pausing: Allow the player to pause after receiving the transmission call and while on Vasid.
  • Correct GEOS functionality: Improve the GEOS interactive map by correctly displaying the B button direction and allowing the player to back out of travel to a planet.
  • Improve asteroid encounters: Increase the durability of big asteroids (requiring 2 or 3 hits to destroy) and increase damage inflicted (2 hearts per hit).
  • Dialogue adjustments: Prevent dialogue from being cut off by adjusting text box dimensions or text layout.
  • Fix boss fight environment: Change the boss fight background from Vasid background to a more appropriate setting, and prevent the player from walking through the boss room walls.
  • No more placeholder rooms, all rooms now have correct map. 

TO DO: 

Figure out how to make slime disappear after defeat. 

Add one more space battle. 

Add more guides. 

Add magic system. 



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